Enchantments[]
This is where you publish your Enchantment Ideas!
To add them in the right place, make sure you go to where you see others of the same type and put them in alphabetical order. If you can't figure out where to put them, just leave it at the bottom so someone else can help you! Copy and paste this in to make a new enchantment at the source mode:
|Enchantment name here |What the enchantment goes on |Effect |Level required for this enchantment to appear |[[User:username goes here|]] |-
If you do not know where is the source mode, go to the left side of the cancel button and click the three rectangles, then at the very bottom the source mode button is there.
Name | Tool | Effect | Level required | Creator |
---|---|---|---|---|
Aqua Slash | Does more damage to mobs with a weakness to water, like Endermen. | Level 6 | Chanieman | |
Backstabber | Does twice as much damage when you attack from behind. | Level 12 | ||
Blow | Sword has a 25% chance to blow the enemy away to two blocks, sweep edge is useful with this. Its a 45% chance when doing a critical hit. This is useful when running away. | Level 26 | Vrylle201 | |
Corruption | Striking someone with a Corruption Sword inflicts the Corrupt Effect upon the player. The Corrupt Effect induces Blindness II, Weakness, and Slowness. Corruption II raises all of the effect levels by one. | Levels 37 and 45 | CrispyPlop | |
Death | Instantly kills any mob upon contact, but cause the sword to break 10 times faster. Also doesn't work on bosses. | Level 50 | ||
Dual wielder | When you have this in your offhand you will deal the same amount of damage -50% of the sword you have in your offhand with your right hand | Level 35 | Joke500 | |
Evil | Mobs don't attack you besides endermen, creepers, and the Ender Dragon | Level 60 | ||
Frenzy | Mobs hit have a chance to attack other mobs nearby. No affect on passive mobs. | Level 18 | ||
Hallowed | Makes the sword swing faster. | Level 1 | ||
Intimidation | Adds a extra button at the bottem for bedrock edition players and right clicking for Java players. When clicked the sword will become bloody and nearby mobs will run away in a 5 block radius(except players or mobs above 30 hearts) until you press again to remove the blood. Comes with a intimidation II that doesn’t cost blood each time you use(still needs blood in inventory to work). | To get you need to put blood on the respective sword in a anvil to get(see more about blood on my page). To get intimidation II you need to combine 1 eternal blood with a intimidation 1 sword in a anvil. | Joke500 | |
Launching | Like knockback, but upwards instead. Other names for it could be Flinging or Yeeting. (Yeeting was a joke) | Level 10 | AlexTheDolphin0 | |
Leech | Some of the damage done to the mob will transmit into the user's health. | Level 10 | Chanieman | |
Notched | On Hit: Causes mob to bleed for 7 seconds.
On Miss: Hit yourself, idiot. |
Level 25 | ||
Parry | If you do a successful critical hit you will gain an enpowered attack and be invincible for 1 second, and you will do more damage and knockback for 5 seconds, this has a 10 second cooldown. If you don't do a successful critical hit you won't be able to parry for 10 seconds. | Level 30 | WBonnieDrawing | |
Predator | Hit mobs glow, and are visible through walls at any light level. They only glow to the wielder of the sword. | Level 15 | ||
Silk Touch | Silk touch can now be applied to swords! Killing a mob will give you the item variant of the mob and can be placed down in a different place afterwards | Level 20 | Joke500 | |
Soothe | Chance for the affected mob to not retaliate until hit again. Passive animals will not run away. | Level 18 | ||
Terror | Any mob hit by the sword has a chance to run away, hostile or not. | Level 18 | ||
Trickster | Makes it so the sword is invisible to other players therefore, making you look like you are punching with your fist from other player’s perspectives. Also makes the
player invisible to other players (and not mobs) for 5 seconds upon killing a player (again, not a mob). |
Level 20 (only available in multiplayer) | Joke500 | |
Unsheathing | When you are attacked, it swaps your current hotbar slot for your sword with Unsheathing. | Level 18 | ||
Vampire’s Bite | Has a chance to add health (thats equivalent to the damage you deal -2 hearts) back to the attacker Additionally killing a mob will add 2.5 hearts back. Comes with a lvl 2 variant where you also have a 10% chance to steal the enemies effects(only good ones) | 25(lvl 1)
40(lvl 2) |
Joke500 | |
Revenant | Undead mobs hit die instantly. | Level 30 | ||
Flame II | Flame enchantment remains the same but is renamed Flame I. Flame II has the same qualities as Flame I but ignites the block that it hits. | Level 25 | ||
Freezing Shot | Hit entity will have powdered snow like freezing effect which last longer depending on the level | Level 19 | WBonnieDrawing | |
Homing | Arrows follow the closest target within 2 x enchantment level blocks. Goes up to Homing V | Level 20 | ||
Multishot | Multishot can now be put on bows!
Can now go up to Multishot V |
Level 9 | ||
Quantum Flight | Arrows travel instantly | Level 25 | AlexTheDolphin0 | |
Tension | Draw a Bow faster | Level 1 | ||
Trueshot | Arrows are not affected by gravity | Level 15 | AlexTheDolphin0 | |
Blessed | 50% Chance when used on Undead Mobs to kill them instantly. | Level 20 | ||
Breaching | A chance to Breach through a shield | Level 10 | ||
Cursing | Applies a random negative effect on hit. The number of seconds it is applied for is 5 x the enchantment level and the level of the effect is the same as the enchantment level. Has a chance of 5% x enchantment level to apply a second effect! Goes up to Cursing IV. | Level 13 | ||
Hunter | Does extra damage to animals. | Level 4 | ||
Venomfang | Poisons the target for of poison damage over 8 seconds. | Level 14 | ||
Breath of the Ocean | Gives the player Unlimited water breathing. | Level 55 | ||
Absorption | Chance for no damage to be taken to the wearer. It only applies to non-environmental attacks. Stagger still applied. | Level 15 | ||
Rage | Getting hit increases your damage by 5% (lvl I), 15% (lvl II), 20% (lvl III), 30% (lvl IV) for a short amount of time | Level 23 | WBonnieDrawing | |
Reflection | Slight chance for all damage to hurt the dealing entity. Only applies to non-environmental attacks. Stagger still applied. | Level 30 | ||
Rush | You will gain speed for a short amount of time when you are hit. | Level 17 | WBonnieDrawing | |
Blinding Lights | Hostile mobs will run 5 blocks away for each level, and the player emits light at nighttime. | Level 20 | ||
Vitality | 20% chance for the armor to heal the wearer to max health should they fall below 2 hearts. | Level 12 | ||
Angelic | Does not disable sprinting when below 6 hunger points | Level 15 | Joke500 | |
Deft Movement | Mob detection range is decreased if sneaking. | Level 15 | ||
Fire Walker | Makes it so when you go near lava magma blocks would place in the place of the lava. Does not work on flowing lava but you will not take damage from it. Also makes it so when standing on ice will melt the ice and will leave some water behind. | Putting a special enchantment
book (dropped by the wither) on a a anvil with boots will give you the enchant | ||
Flight | Allows you to fly | Level 27 | ||
Speed | Makes the wearer move faster. (up to III, allowing for 2x movement speed) | Level 8 | ||
Vigor | Makes Sprinting consume less hunger. | Level 7 | ||
Attraction | Any nearby players in a 5-10 block radius is looking at you the player can’t move or face anywhere else for 10 seconds. It will then have a 5 minute cooldown. | Level 25 | Joke500 | |
Re-Enchant | Any | Allows for the item to be enchanted again and again in an enchanting table and also "Too Expensive" dosen't show up in the anvil | Level 20 | YeetMan567 |
Bulletproof | Adds a chance to not take damage from ranges attacks, increases by 20% each level to a maximum of 4. | I-Level 10
II-Level 20 III-Level 25 IV-Dropped by skeletons 10% ch(ance) | ||
Closed Wounds | Speeds up health Regeneration 2x, and allows health regeneration when regeneration is otherwise stunted. | Level 16 | ||
Conductor | Wearer has protection against lightning. Can go up to IV. | Levels 6, 12, 18, 24 | CrispyPlop | |
Explosion | Can explode. | Level 10 | ||
Scorching Skin?(name by DINOGURU) | Whenever someone hits you they will be lit on fire. | Level 25 | Joke500 | |
Full Armor | A 20%x Level chance to block all damage.
Goes up to Full Armor IV |
Level 28 | ||
Goodness/Goodwill | Villagers and passive mobs will actually come to you | Level 30 | Joke500 | |
Growth | Makes it so you get an extra half a heart for every armor (with this enchant) on. When a full set is equipped you will also be given strength I when you are below 3.5 hearts. | Level 8 | ||
Guardians | Makes it so every time a mob or player hits you a wolf will spawn. The wolf will automatically attack the mob or player who hit you. The wolf will disappear if killed or the mob or player who hit you dies. The higher the level the faster, more damage and more health it has. At level 1 it has normal stats as a normal tamed wolf. At level 2 it will have a 10% buff to its initial stats. At level 3 it will have a 25% buff to its initial stats (does not stack). | I - 20 levels
II - 25 levels III - very rare drop from any hostile mob |
Joke500 | |
Heart of the Storm | When a player or mob kills you, you will gain strength, spawn in the same place as you died, gain all your items back and strikes the player or mob who killed you with a deadly armor piercing lightning bolt that does half of the remaining hp it has no matter what. In hardcore you will still be able to respawn. Once it is used it
chooses a random piece of armor you have with the enchantment and down grades it or removes it. |
I - 30 levels
II - Rare drop from a drowned |
Joke500 | |
Sixth Sense | When wearing a full set of armor with the "Sixth Sense" enchantment, it shows all nearby mobs through walls and at any light level. When not wearing a full set there is no effect. | Level 10 | ||
Suicide Suit | When a piece of armor is destroyed, it explodes. (You lose .) | Level 12 | Dr Edgar Zomboss | |
Fire Translate | Mining magma blocks with this turns into lava. | Level 15 | Joke500 | |
Sparkle | Regular Stone has a 2% chance to not drop as stone, but as an Ingot. | Level 20 | ||
Lumber Chop | Harvesting wood will cause it to fall the same way Cacti does. | Level 9 | Dr Edgar Zomboss | |
Sky Strike | Strikes mob/player hit with weapon with lightning | Level 30 | CrispyPlop | |
Soulstrike | When a hostile mob is nearby while you have 5 or fewer hearts you can pass through walls. At its max level, level V, you can pass through walls anytime. | Level 30 | storylime_GGBOYS | |
Multimine | Mines more blocks
Goes up to Multimine III |
Level 21 | ||
Length | Increases the reach. | Level 15 | Joke500 | |
Smelting Touch | Automatically smelts any blocks mined. | Level 20 | AlexTheDolphin0 | |
Telekinesis | Broken blocks/Killed Mobs' drops go straight into your inventory | Level 24 | ||
Deflection | When applied to a piece of armor it will have a 25% chance (stacks with other pieces of armor up to a maximum of 75%) to reflect a projectile back to the enemy (guaranteed to hit the enemy). When applied to a tool when sneaking with the tool it will have a 60% chance to reflect back to the enemy (with a 80% chance of hitting the enemy). | Level 30 | Joke500 | |
Rocket | Makes it so that if you're using a tool, it's breaks blocks faster (Like efficiency) On a sword, it will allow you to throw it and enchant it with loyalty, and with a full armor set, it allows you to Fly for 30 seconds (like in creative mode). | Level 15 | ||
Zeroshock | Attacking a mob/a mob attacking you shocks them for a while. (Paralysis, in other words.) | LVL 5(2sec) LVL 43(5 sec) | ||
Neptune's Tide | Makes it so you can toggle the riptide enchant(toggle by sneaking, even if you don’t have the enchant applied yet) | Level 10 | ||
Energy Absorption | If you are at or below, every hit that the shield takes will heal you by . However, this takes an extra 27 durability out of the shield each time. | Level 8 | Thundercat3 | |
Hardened | Axes no longer disable a shield. Has a Hardened II variant that ignores the Shield Breach enchantment | Level 6 | Joke500 | |
Protection | Protection can now be applied to shields! Shields block more damage | Level 5 | Joke500 | |
Retaliation I | If the shield blocks an attack, the attacker is knocked back a little more. Also comes in a Retaliation II variant that knocks enemies back further. | Level 4 / 12 | Thundercat3 | |
Spiked | Like thorns for armor, but for shields instead.
Goes up to Spiked III |
Level 5 | ||
Raging Fire I | When you light the Flint and Steel, the fire starts out raging 2 blocks high, and simmers down to one block in a few seconds. While it's raging, it will knock back any player or mob who touches it, and deal 2 damage. Also comes in variant of Raging Fire II, which will make it 2.5 blocks high, knock enemies back farther, and deal 3 damage. | Level 5 / 15 | Thundercat3 | |
Soul Spark | When you light the Flint and Steel, it lights things with Soul Fire instead of normal Fire, doing twice as much damage, and giving off less light. | Level 12 | Thundercat3 | |
Fortune I | Works like normal Fortune, except it can now be applied to this tool. This makes it so sheep give 2-4 wool. Also comes in variants of Fortune II (2-6 wool) and Fortune III (3-7 wool). Other uses include making 5, 6, or 7 seeds come out of a pumpkin when you carve it, instead of 4, and allowing apples and saplings to drop from trees at a rate of 3%, 5%, or 7%, despite the shears. | Level 5 / 12 / 20 | Thundercat3 | |
Faulting | Any | When an item breaks, The crafting materials fall on the ground. If enchanted, it will enchant a book in your inventory when you pick the items up. If the item has Telekinesis, the Crafting ingredients will go directly into you inventory. | Level 65 | |
Dragon Soul | Any (Durable tools only) | Any item in your inventory automatically gets this enchantment when the ender dragon dies. The equipped item does not degrade, and returns to your inventory if you die and is not destroyed. Removes all pre-existing enchantments and cannot be enchanted with anything else. | N/A | |
Butter Power | Any (Gold) |
Will add 5 durability to the item. | Level 19 | |
Angel's Blessing | Has Multiple uses. +1 use per level | Level 53 | AlexTheDolphin0 | |
Ender glue | Decreases chance of it shattering when thrown. | Level 3 | Joke500 | |
Target lock | Can lock onto a certain place and can be fired at that place without having to aim again. | Level 10 | Joke500 | |
Chainfire | Will ignite any tnt near it then any tnt near the ones that got ignited by the tnt and so fourth. Reduces lag by removing explosion particles. | Level 10 | Joke500 | |
Nether’s Fury | Makes it so that when exploded will set nearby blocks on fire | Level 8 | Joke500 | |
Resistance | Can’t be blown in a different direction after a tnt near it explodes. | Level 5 | Joke500 | |
Blasting | Has a stronger explosion | Level 11 | ||
Anchoring | Increases the amount of slots by 1 each level. Can go up to III. | Level 1(10)
Level 2(15) Level 3(20) |
Joke500 | |
Gliding | Speeds up your flight speed. | Level 1(15)
Level 2(20) Level 3(25) |
Joke500 | |
Safety pearl | You do not take any damage when you throw the Pearl and it lands. Pearls last 3x as long. If it’s level 2 also decreases chance to spawn a endermite for the next 3 pearls you throw in your life time (doesn't count after death). | Level 8 (Level 1 enchant)
Level 10 (Level 2 enchant) |
Joke500 | |
Soul saver | Makes it so you take less damage to wither and poison. The higher the levels the more it stops it. | Level 1(10)
Level 2(15) Level 3(20) |
Joke500 |
Curses By T
This is where you publish your curse ideas!
Level Required refers to the level of enchantment that you could get this curse.
Name | Tool | Effect | Level Required | Creator |
---|---|---|---|---|
Curse of Shattering | Any | The thing breaks more quickly, like the opposite of unbreaking. | Level 2 | |
Curse of Inaccuracy | Won't shoot as straight so you won't hit your target. | Level 3 | ||
Curse of Sliding | Adds ice physics while not on ice. | Level 4 | ||
Curse of the Cacti | The player takes 1 damage when used. (Very rare curse) | Level 3 | ||
Curse of Boiling | When in dry-warm biomes (desert, mesa, any nether biome) your armor will heat up so much that you will be set on fire if you do not take it off. | Level 1 | Thundercat3 | |
Curse of Voiding | When a mob that isn't a player is hit it will send them to the Void instantly killing them but in return you won't get their loot. | Level 1 | ||
Curse of Weight | Every 10 seconds of holding a tool has a 10% chance of dropping the tool/weapon. | Level 2 | ||
Curse of Death | A 0.2% chance that you will die every tick | Level 3 | ||
Curse of Freezing | Makes it so when you are in a ice or ice spikes biome you will walk 25% slower. Additionally, you will be dealt half a heart of damage every 30 seconds in the biome. | Level 2 | Joke500 | |
Curse of Anti-Damage | Makes it so it won’t do any damage to hostile mobs and neutral mobs but will still damage passive mobs and players. | Level 1 | Joke500 | |
Curse of Rotting | Has a 5% chance to spawn a zombie every 30 seconds | Level 2 | Joke500 | |
Curse of Time | You may be teleported back to a dangerous moment for 3 minutes. | Level 5 | LiterallyNobody | |
Curse of Underestimating | Makes mobs appear to have 90% less HP, but when a mob is "killed" it just gains invisibility. | Level 2 | ||
Curse of Greed | Mobs killed by this sword will drop 50% more loot but have 25% more hp | Level 2 | Joke500 | |
Curse of Hope | Any | The tool still appears in the inventory after it is broken but wI’ll have the same effects applied to the tool as a normal fist. | Level 3 | Joke500 |
Curse of Bluntness | Decreases the damage output from the sword by half a heart. | Level 3 | ||
Curse of Misery | Decreases mining and attack speed of an item | Level 3 | ||
Curse of Blaze | When standing on Netherrack, you are set on fire. | Level 12 | CrispyPlop | |
Curse Of Detaching | All | Everytime you enchant the item you will have a 15% chance of losing a random enchant. Also, makes the enchant you want to apply to the item cost 25% less xp wise. Comes with a level 2 version which doesn’t grant any less xp cost and is a 20% chance instead of a 15% chance to remove the enchant. Same level cost just rarer. | Level 8 | Joke500 |
Curse of Deceit | All | Doesn’t show the enchants on the tool or armour, | Level 2 | Joke500 |
Curse of Bean (joke) | 0.001% per game tick to summon the holy bean to come and smite the player, killing them instantly. The armor also auto equips and removes existing armor on enchanting, unless you are wearing curse of binding in the appropriate armor slot, causing the armor piece (with bean) to blow up, dealing 10 damage (5 hearts). Any curse of bean armor also comes with curse of vanishing and binding. | Level 5 |
Curse of Unwariness Randomly Kills a nearby mob every few ticks, whether it is hostile or your pet dog. Level 4
Curse of hell Randomly Sets you on fire, removes fire protection from all armor slots, removes fire resistance effects. Level 6