Thundercat3's Ideas for Ores

Wassup guys, it's Thundercat3 here with some ideas for new ores in Minecraft! Thanks for checking out this page! I hope you enjoy these and don't find them overly confusing! Now, without further ado, here they are!

Mythril
Mythril may seem useless at first, needing a very specific pickaxe in order to be mined, being rarer than both Diamond and Emerald, and not even making any tools or armor. But it has an extremely important use.

In order to make it useful, you must first put it with an Eye of Ender in a crafting table, to get an Eye of Mythril. If you throw this, it will rush to the nearest enemy and strike it before returning. However, this is not its only use.

If you put an Eye of Mythril in a crafting table and surround it with Obsidian horizontally and vertically from it, and then Mythril diagonally, you will create an element table. This can be used to create elemental wands (More information coming later).

You'll eventually realize, if you want all of the elemental wands at their highest level, you won't be wondering what to do with Mythril, because you won't have enough!

Infernite
Infernite serves a couple of purposes beyond just any ore.

First, its armor protects against/greatly delays hypothermia when outside in ice plain spikes or frozen ocean biomes. (Full set protects, some armor delays more than other armor.)

Second, tools made from it auto-smelt anything they destroy, as long as that tool is the right one to destroy the block. Swords will cook the meat of passive mobs they kill; pickaxes will auto-smelt cobblestone, iron, and gold; axes turn wood into charcoal; and shovels turn sand into glass.

Finally, it's not bad to have on even if you have no far-north traveling plans, and it makes a decent weapon for even vegetarians. It's quite a bit rarer than iron, but just a bit stronger than it.

This is one of the elemental ores, and can be used to craft a Wand of Fire. In order to do this, you must combine one Infernite with one Mythril in an element table to get the Gem of Fire. This costs 10 levels. Then you must combine the Gem of Fire with a Blaze Rod as a handle to get the Wand of Fire. (See: Wands)

Frostjewel
Frostjewel may seem inferior to its fiery cousin at first, not offering any of the special features that Infernite does, but it has its own features.

First, the boots are automatically enchanted with frost walker, the sword has frostbite on it, and the pickaxe and shovel both have silk touch. This makes these things the first things you'll want to create with frostjewel.

Second, while it is a bit slow at mining, it is extremely durable, with 1027 points of durability, making it second to only diamond and netherite. True, it mines slow and will not grant you emerald, but it certainly is nice if you don't want it to break anytime soon.

This is one of the elemental ores, and can be used to craft a Wand of Ice. In order to do this, you must combine one Frostjewel with one Mythril in an element table to get the Gem of Ice. This costs 10 levels. Then you must combine the Gem of Ice with Blue Ice as a handle to get the Wand of Ice. (See: Wands)

Chlorophyte
Chlorophyte may not have its own armor or make swords and pickaxes, but it certainly can be intresting with its second-out-of-two tier tools and use in farming and botany.

In order to obtain a Chlorophyte Ingot, no smelting is required. Instead, take three Chlorophyte Shards and combine them in a crafting table for one. Chlorophyte Ore drops 2-4 Shards.

The first thing you will want to do with a Chlorophyte Ingot is create a botany table. A botany table is a useful block that can create quite a few things, always with Chlorophyte Ingot to automate the process. The crafting recipe is five wooden planks of different types each, in a cross shape, with Chlorophyte in the corners.

The botany table's first use is to create Greater Bonemeal. Greater Bonemeal comes from combining in a botany table: Coarse Dirt; Bonemeal; any type of flower; and, of course, a Chlorophyte Ingot. Greater bonemeal is technically considered to be a tool, and it has thirty durability. It will instantly grow any plant in one use.

You can also use the table to create Refined Chlorophyte, which is made with Chlorophyte, Jungle Wood, and Stainless Steel. Refined Chlorophyte can create special poisonous bows and daggers.

Finally, it makes botanical hybrids between flowers and between trees. Creating them can have some pretty intresting effects, so it can be fun to do.

The only thing that isn't related to the botany table is the potion you can make with Chlorophyte, the only potion in the game that is brewed with an ore. It's the Potion of Poison Resistance.

This is one of the elemental ores, and can be used to craft a Wand of Nature. In order to do this, you must combine one Chlorophyte with one Mythril in an element table to get the Gem of Plants. This costs 10 levels. Then you must combine the Gem of Plants with a Flower Stem as a handle to get the Wand of Nature. (See: Wands)

Wands
Wands are extremely overpowered, and can be really threatening to your enemies. However, always make sure you have time to charge them up, because they take 2 seconds to charge at the first stage, 4 at the second, and 7 at the third.

Wand of Fire
The Wand of Fire has three stages.

In the first stage, it shoots a fireball, which is a ranged attack that will ignite a few tiles around where it hits, as well as dealing damage on direct hit.

In the second stage, upgrading to which costs one Mythril and 20 Levels, it shoots a firebolt, longer and bigger than a fireball, which spreads fire over a bigger area and destroys a few blocks. It deals damage on direct hit, as well as still generating flames.

In the final stage, costing one Mythril and 30 Levels to upgrade to, it shoots an almighty firemissle, which explodes with 1.5 times the force of TNT, and generates flames all over the explosion crater! It deals on direct hit, and generates an explosion the size of stage two!

Wand of Ice
The Wand of Ice has three stages.

In the first stage, it shoots an icebeam, which turns blocks into blue ice. It gives hypothermia (unless they have a full set of Infernite armor) and it deals on direct hit.

In the second stage, upgrading to which costs one Mythril and 20 Levels, it shoots a icewave, which turns quite a few blocks into slippery blue ice in front of the player. It also is almost impossible to avoid when up close, as well as dealing damage on direct hit and giving hypothermia (cancelled by full set of Infernite).

In the final stage, costing one Mythril and 30 Levels to upgrade to, it shoots an almighty iceray, which blasts players with damage for three seconds if they stay in it! Not only that, turns blocks below it to blue ice, and gives hypothermia even with infernite armor!

Wand of Nature
The Wand of Nature has three stages.

In the first stage, it calls on plants to rise up from the ground and snare whoever you point it at, inflicting the poison effect on them and immobilizing them for two seconds.

(More info and wands coming soon!)