1.??: the lots o' mobs update

(I do not mean to plagiarize that other name, I am sorry but I wasn't aware there was another name)

This update would focus mainly on new mobs as well as new weapons, new food items and new naturally generated structures.

Mobs
=Passive/peaceful mobs=


 * Goats: Found almost anywhere, drop goat meat and can be milked and can make goat cheese, 4 different variants
 * Ducks: Small, green headed, brown bodied creatures, drop meat and feathers. found near lakes and plains.
 * Whales: Large, can be found in oceans. Drops blubber and can be ridden but not tamed. Comes in 5 different variants
 * Deer: Can be found in taiga and forest biomes, drops deer meat and wolves will attack.
 * Penguins: Can be found in snow biomes. Drop penguin meat and feathers. Can be tamed and can carry chests like backpacks and can throw snowballs at enemies (I've seen an idea like that on this and I liked that idea so I'm adding it)
 * Clams: Found on beaches and in ocean biomes, Drop clam meat and pearls, for a mob that isn't super interesting, they can be helpful in villager trading. When killed they drop their shells as well. Which can be crafted along with string, emerald and diamonds to make a necklace. It gives a discount on villager trades. If a villager wants 34 dirt for 4 diamonds, wear the necklace so it can drop about 10-15% less of pieces of what the villager wants of. You would be left with about 5 pieces of dirt for 4 diamonds. Useful!
 * Butterflies: Found in warmer biomes and land on flowers sometimes. Drop their wings which can be made to customize Elytras. Comes in about 18 variants. Can pollinate flowers for XP.
 * Jellyfish: Found in ocean biomes, not necessarily friendly but only give a small sting that poisons you for about 3 seconds. Drops it's tentacles with you can lace your weapons with against your enemies.
 * Passive fish: more visible fish for your seas. Trout, Flounder, Bass, Parrotfish, Mackerel, Damselfish, Rabbitfish, Surgeonfish and Tang are some examples. Can be tamed with seeds.
 * Monkeys: Found in jungle biomes, they will swing around vines and have fun in trees, they can pick up sticks and small materials. They drop bananas and tigers will attack them.
 * Moth: Just like butterflies, they can be found in warmer biomes and when killed, can drop their wings for customizable elytras. They spawn at night and can pollinate flowers for XP.
 * Otter: Spawn in about groups of 2-3 around kelp. They lay on their backs when swimming above water and walk like any normal mob on land. If killed they drop kelp, crab meat and sea grass.
 * Frog: Spawn in swamp biomes and in any area that has lilypands. They aren't super useful. They do drop XP but not a whole lot. They can be killed for frog meat. It restores about 1 and a half hearts.
 * Seal: Passive mobs. They can play with tools like dolphins and are prey to sharks. They drop seal meat when killed.
 * Armadillo: Found in desert biomes, this mob sometimes rolls up into a ball so the player or Rattlesnakes can't hurt it. When killed it drops it's tail, which can be used to tame the hostile Rattlesnake. It also drops Armadillo meat, which restores about 2 hearts.
 * Lizard: Not a super duper interesting mob, it comes in 4 variants and it is rather just a mob of aestheticness to warm biomes. Where they spawn. When killed they drop their tails to tame snakes and a few things of XP.
 * Salamander: Much like the lizard, it comes in 4 variants and it's an aesthetic mob. However, it spawns in wet biomes like swamps. It drops not alot of XP.
 * Capybara: Found in the new Rain Forest biome, it is passive, and about the size of a pig. It couldn't care about the player. But when it is fed about 10 things of grass, it can become your little pet guinea pig, which I will talk about in the Tameable animals section.
 * Zebra: It functions just like a horse, it is subjected to attacks from Lions and Cheetahs. It drops it's fur to make into a fur coat. Good for cold biomes.
 * Manatee: Found in mainly lakes and rivers but ocassionally Oceans, they are slow swimmers. They can be hurt if hit by boats and when killed, drop about 3-4 raw fish and 5-6 sea grass. But why would you wanna kill them? They're so cute...
 * Hummingbird: Possibly the smallest mob in the game, Hummingbirds are useful pollinators. They can spawn in any biome that is warm and were flowers are present. They are XP machines, just like Butterflies and Moths.
 * Panda: Found in the new bamboo forest biome, they are passive mobs. If fed bamboo they will make a little cute baby panda :). They are unfortunately attacked by tigers :(, but unlike in Jungle biomes, tigers are white. The bamboo forest is a rare biome and so is the panda.
 * Mouse: Found almost anywhere, these mobs can be quite annoying, which cats can be helpful to. But if fed some cheese, they can lead to villages. They drop mouse meat, but you shouldn't eat it because it will make you sick. Yucky! Feed it to your cats instead so they can stay healthier.
 * Cardinal: A nice little adition to normal forests and taiga forests, these red birds can be spotted anywhere in about groups of 6-7. They chirp and chirp and drop feathers and some XP.
 * Toucan: Like the Capybara, you can find Toucans in Rain forests. They drop feathers and are just another aesthetic mob. They also can mock mobs like Parrots. Somewhat useful.
 * Wildebeest: Commonly found in savannahs, they are subjected to attacks from Lions and Cheetahs as well, they drop Wildebeest meat and are good to take with you for they can restore up to 5 hearts.
 * Porcupine: Although they are passive, they are a bit of a threat. When hit or stepped on, the player will get spiked from the porcupine's spines. Just like a Pufferfish or Jellyfish. They drop their spines.
 * Koala: Found in the new Dry Grassland biome, it can be found in trees and on ground. They are passive and will just mind its own business. When killed it drops XP and Koala meat. Which can be cooked and restores 6 hearts.
 * Enderpork: A pig, but with six legs, black skin and 3 ender eyes on it's back, this is the first passive mob in the end. When killed, it drops End pork, which should not be eaten. If eaten it will blind and nasueate the player for about 10 seconds. It should rather be used in potions. When mixed with a potion of awkwardness, it makes the potion of nasuea, which can be cured by eating cake.
 * Rotissy: A undead chicken pretty much, it's head the same as a chicken, but one eye is oozing a unknown green liquid, and it's body, with the texture of a cooked chicken. It is the only peaceful Nether mob. It drops the Trap Chicken, which looks like a normal cooked chicken. It can be used as a good prank. It poisons the player and gives them nasuea for about 10 seconds. It should also be used on hostile mobs like skeletons and zombies, if they pick it up, it will affect their fighting behavior because they will eat it, giving you the chance to finish them off or flee.
 * Tameable animals:

This update adds more skins for dogs and new tameable fish.


 * New dog skins: Golden retriever, Saint Bernard, Bernese Mountain dog, Husky, Corgi, Rotweiler, Doberman, Jack Russell Terrier and Boxers are new skins you can get if you feed them meat foods. But, you can feed them bone and they will become the classic ol' wolfdog.
 * New fish: The bucket O' fish feature in 1.14 will allow you to have pet fish for tanks. BUT, you can also tame fish by feeding seeds. You can get the untamed fish but you can also get fish with seeds: some examples are: Guppies, Goldfish, Betta fish, swordtails, suckerfish and the rare notch fish.


 * Guinea pig: When the capybara is tamed by feeding it grass, it will turn into a guinea pig, the mob is useful for making XP when you put it in a cage. Cages are crafted with iron bars and a bucket of water. When placed in the cage, it can run on it's wheel which can make alot of XP.
 * Cobras and Rattlesnakes: Despite being hostile mobs, if you feed these mobs tails, they can become your pets and put in cages. Take them out with you if you're gonna go into a dangerous situation. They can poison your foes attacking you.

Neutral mobs

 * Stingrays: Found in ocean biomes, Are friendly, but when attacked, they will attack back by poisoning the player. Drop their stingers, which can be used to be crafted into whips. Come in 5 different Variants.
 * Bulls: Found in plains biomes and any where you would find cows. Friendly at first, but if hurt, it will charge at you and hit you with it's horns. Drops it's horns with can be added onto your helmet.
 * Enderhound: Found in the overworld and in the end. A hunch backed creature, with a head with 3 horns, 2 on it's head and 1 on it's chin. it has one enderman-like eye and has the same behavior. When looked at, it will teleport and it will bite you instead of hit you. It can drop it's horns and can be put on helmets.
 * Tarantula: This mob is found in deserts. Similiar to a spider with the same behavior, but brown with blue eyes. It is found in the desert. It drops the same as spiders.
 * Rhino: Found in the savannah biome: It is similar to the Bull. It is peaceful to the player at first, but when angered, it will charge at the player. It drops Ivory, which can be made into Ivory armor, weapons and tools. It can be tamed as well. Once tamed, it can be ridden and can carry 1 chest, which is kind of a bummer, but to make up for that. It can charge at mobs when the player or rhino is hit.
 * Elephant: It is found in the Savannah biome: It is peaceful to the player at first, but when angered, it will trample the player to death. It drops ivory, which can be made into Ivory armor, weapons and tools. It can be tamed by the player, and it can carry 2 chests, and when attacked, it can charge at the mob that is hurting the player.
 * Giraffe: Similar to the elephant, it is found in the savannah biome, it will be peaceful to the player at first, but when attacked, it will kick or trample the player to death. It drops fur, it can be tamed, it can hold up to 3 chests and can be ridden like a horse, but slower.
 * Hippos: Found in Savannah biomes, it is found in the lakes and beaches of the biome. It is peaceful to the player, but if it is attacked or in personal space. It will open its mouth and bite the player, it can take away 6 HEARTS! It can be tamed. It can carry 2 chests and is good at swimming, so if you need to transport something somewhere else, Tame a hippo!
 * Lion: Found in the savannah biome, it will attack elephants, rhinos, hippos and giraffes. If attacked, It will run at the player and bite and claw them. It drops fur and claws which can be made into claw gloves.
 * Cheetah: Like the Lion, it will attack elephants, rhinos, hippos and giraffes. If attacked, it will run REALLY fast at the player and jump onto the the player and maul the player to death. It drops fur and claws.
 * Tiger: Unlike the Cheetah and Lion, the tiger is found in jungle biomes. If attacked, it will pounce onto the player and attack them. It will attack monkeys and they will drop fur and claws.
 * Zombhound: If a zombie bites a tamed wolf on hard mode, it will become a zombhound. It is neutral and does not burn during the day but will attack at night and will attack if harmed.
 * Skelehound: If a skeleton shoots a tamed wolf on hard mode, it will become a skelehound. It is neutral and does not burn during the day but will attack at night and will attack if harmed.
 * Gorilla: Found in savannah and jungle biomes, this mob is a very intelligent mob, it can pick up wooden and stone tools and weapons and can lead to jungle temples if followed, similar to the dolphins in 1.14. If attacked, it will hit you with it's tools, it's mighty fists and will bite at some times.
 * Crab: Found on beaches, it is normal at first, but when attacked. It will pinch you. It's attack is only half a heart worth of damage. It drops crab meat.
 * Sharks: Found in ocean biomes, it is only neutral when you are underwater, it acts like a real life shark. It will attack you when you are on a boat or when you are above water. But when under, it is peaceful, unless attacked. It drops it's teeth.
 * Grizzly bear: Found in forest biomes like Taiga and normal forests, this bear functions the same as a Polar bear. Neutral until or attacked or touching or attacking cubs. But these bears are more dangerous than the polar bears. Dealing 2 more hearts with their attacks than their polar bear cousins. They drop Grizzly bear fur, which can be used to make fur coats.
 * Fox: They can be found in the same biomes as wolves. They are smaller and can be orange or grey. They are neutral at first but attack when hurt. Unlike the wolf however, they cannot be tamed. When killed they drop 1-3 raw rabbit meat and 2 rabbit hides usually. They attack rabbits just like wolves. They also don't attack in groups.
 * Honeybee: These mobs are important to pollination farms, for one they spawn in huge swarms, up to 24 bees! They can make tons of XP for the player when pollinating. Due to their huge swarms they can only be found in certain biomes. If attacked, well buddy.. You better run for your life! One singular bee can only deal 1 quarter worth of damage. But if all bees in a swarm attack, you're dead. So make the right move or it's death. When killed they drop XP. About 4 things of it, if you're a hardcore and brave soldier, fight and entire swarm and you'll have a whole bunch of XP. The choice is yours.
 * Komodo dragon: Found in the Dry grassland biome, they are usually neutral, but when attacked, they will bite the player, poisoning them for about 5 seconds. They drop Komodo meat and spider eyes. (Spider eyes so you can make poison potions).
 * Swordfish: Found usually in open oceans, but sometimes near coral or near shores, they hunt cod and other open ocean fish. They are neutral until attacked, they will swim away and then directly towards the player to attack, dealing 2 and a half hearts of damage. It fights like the Phantom pretty much. When killed it will drop itself like Salmon or Cod. When cooked, you can eat it, but it will be placed like cake. It's on a plate and it's a whopper alright! 1 slice is the same as 1 slice of cake in the game. Its a good idea to fish for this fish or kill it.
 * Lobster: Much like a crab, it will be neutral until attacked, however, it is much more powerful than a crab. It actually has a chance at killing the player. When killed it can drop 2 types of food, Lobster meat and lobster claw. They can both be cooked in a furnace but the claw regains more health than the lobster meat though.
 * Coyote: This mob has the same model of a wolf, but it's gray and is more dull than a wolf. It acts like a spider. Passive in the day unless attacked and at night it's hostile. When killed it drops lizard tails, implying that it ate lizards. Tails can be used to tame snakes.
 * Sea Lion: Found in oceans and on islands, this mob is passive until attacked. It deals 1 half a heart of damage and drops Sea Lion meat.
 * Walrus: Found in cold, snowy biomes, espically near the water. This mob is neutral until attacked. It is actually a pretty powerful mob. When attacked it will hit the player with it's tusks, dealing about 1 and a half hearts of damage. When killed it drops ivory and Walrus meat.
 * Moose: Found in taiga biomes, this mob is HUGE! Not Ghast sized but is big! The mob as a whole is about the size of a elder guardian head. With it's massive antlers its a dangerous mob to fight, it can deal up to 2 hearts of damage with every attack. When killed it drops moose meat and it's antlers. The meat can be cooked and eaten like cake and swordfish. And it's antlers can be put on a helmet. Which makes running near mobs dangerous. It is attacked by Grizzly bears, so that would be an intresting showdown to watch.
 * Eagle: Found in any type of forest, it is passive to players, and hunts mice and rabbits. But when attacked, it fights like a Phantom. But a bit faster. When killed it drops feathers and it's talons which can be made into the claw weapon.
 * Owl: Can be found in Taiga and Roofed forests, it is passive to players and hunts mice and baby rabbits. When attacked by the player however, it fights like Phantoms but faster. When killed it drops feathers and it's talons, which can be made into the claw weapon.
 * Kangaroo: Found in Dry Grasslands, it is passive to the player at first, but when attacked, it which punch the player and kick the player. When it breeds with another kangaroo, a baby can be seen in the pouch. So attacking the Kangaroos will be a double threat. When killed it drops leather and some XP.
 * Jaguar: Found in rain forests, these cats are passive at first and attack toucans. But when attacked, they will leap towards the player and claw them. Making them a dangerous foe in the Rain Forest biome. They drop their claws, that you can use to make the claw weapon, and their fur to make fur coats.

Hostile mobs:

 * Scorpions: HUGE scorpions found in the desert. They are NEVER Friendly. They will attack all day and all night. They can poison you with it's stinger. And it would normally hurt the player with it's claws and jaws. It drops it's HUGE stinger which can be laced in your weapons to poison mobs.
 * Ghost: Spawn in the night and can float through walls, it will attack with it's long arms and it can possess some types of animals to attack you. Like cows and If you place a certain block known as the Resistor block, which is crafted from wood, wool and glass. It will prevent the ghost from attacking you where-ever you go. It drops ghost charge which can be made into the potion of wall-clipping, it makes you able to go through walls, so whenever you are being chased by mobs, you can go through walls and doors.
 * Chest Monster: If you see a random chest that wasn't there before, and it's at night, DON'T GET CLOSE TO IT! It is a light brown mob with iron sword blades for hands that will attack with them. If you can successfully kill it, it will drop all sorts of goodies, iron ingots, swords, gold, bows. Stuff you would usually find in chests.
 * Bitterer: Found in cold and snowy biomes, it is the zombie version of a stray. It wears a winter coat and wears leather boots and a winter hat. And when it attacks you, it gives you slowness and nasuea. It drops it's coat which can make you stronger in snowy biomes, it's winter hat which as well has the same effect as the coat, but not as good, and leather boots.
 * Charr: This is the skeleton verison of the Husk. It is a greyish-blackish looking skeleton. It wears a red bandana and carries an bow with arrows that when hit the player, give the player hunger and weakness. It drops it's bow, which comes with about 2-4 of it's arrows. It also drops it's bandana, which can make you stronger in hotter regions.
 * Crocodile: Found in savannah biomes and oceans near deserts, this mob will open it's mouth and will stay still. It will bite you if you happen to accidentally walk into it's mouth for it can hide in bushes and areas you may not see it. And will bite you even if not waiting. It can also attack normally if in water or not in grass. It drops scales and teeth.
 * Alligator: Found in swamp biomes and lakes, it will attack the player the same way as a crocodile. It drops scales and teeth as well.
 * Netherfant: Looks like an elephant, but red and black. it will shoot fire at the player and with trample the player to death. Drops Fire charge and nether ivory. Which can be made into armor, weapons and tools.
 * Zombie knight: Similar to the horse skeleton trap, it may do the same, but only if a horse and zombie are struck at the same time. It will summon a zombie horse with iron horse armor, and a zombie armored with enchanted iron armor and a diamond sword with knockback and sharpness. It will drop what the zombie will drop.
 * Doll: An undead mob, it can be found in the commonly overworld and resembles a doll. It wields a stone axe and looks like steve, but stitched up with glowing yellow eyes, and pale skin. It has the model of a baby zombie with it's arms down (unless attacking where it rushes to the player like a Vindicator.) It is truly a frightening sight to behold. It drops sometimes cobblestone and it's axe.
 * Vampire: Another common overwold undead mob, this mob resembles steve, but with gray skin, fangs coming out of the mouth wearing a black suit, white eyes, and a red cape, stretching to its arms. When attacking, it rushes towards the player with it's arms out, revealing red batlike wings. Speaking of bats, it sometimes may turn into a black bat with white eyes and will attack the player, poisioning them. When the Vampire is defeated, it drops it's fangs, which can be made into the potion of undeadness. Which can make any undead hostile mob ignore you. Like creative mode. It also rarely at times can drop a disc called "Toccata" Which plays Toccata fugue in D minor, by Johann Sebastian Bach. Just because that's that song you would think of when someone mentions Vampires. :)
 * Mummy: This undead mob can be found in Desert biomes, they are usually found in a new structure called the "Desert Catacombs". There are 5 tombs, which have 5 spawners in the tombs. Also a 5 chests full of loot. This mob is a black zombie-like mob, covered in sandpaper-ish colored wrap, and has glowing yellow eyes. These mobs protect the loot in the 5 tombs. But sometimes, Mummies can spawn naturally in deserts, but it's a small chance of it.
 * Demon: This mob can be found in the nether and looks like the generic devil you would see in cartoons, red, horns, red wings. Y'know. But what's really worthy is the pitchfork. It functions like a spear. But can set the target on fire. There is really no original enchantments for the pitchfork because it's a strong weapon. however it's really breakable. The Demon can fly and throw the Pitchfork. They are about as common as baby zombies. A little mending and loyality makes the pitchfork it better though. It has a chance of dropping it's pitchfork and can also drop it's wings, which can make some sweet looking elytras!
 * Lake Monster: This mob is a really rare mob. They spawn in lakes and rivers. You are more likely to encounter a spider jockey than this mob. This mob is somewhat large, has a long neck, is dark green and has 4 fins and a short tail. Fighting this mob is quite a bit of a challange. The reward for fighting this rare mob is 3 potions of water breathing II, 2 cooked swordfish, and sometimes armor, implying it probably ate someone :O.
 * Barracuda: Found in tropical oceans and coral reefs. This mob is more of a threat*when wearing Diamond or Emerald armor. They attack twice as fast in that armor. they can deal quite some damage. about 1 and a 1/4 hearts of damage. When killed they drop raw barracuda. Which can be used to cook and eat, restoring 7 hearts.
 * Hornet: A big mob. Its about the size of a spider and one of the only day spawning hostile mobs. They slowly fly making irritating buzzing sounds. They are also a threat to pollination farms as they kill other insects. They are about as easy to kill as a zombie. So they're more of a nusiance than a threat, unless there is several.
 * Giant: Possibly the rarest non-boss mob in the game, these mobs are HUGE! These mobs have been retextured and readded. You're gonna need some good stuff to take these guys down. They aren't undead unlike the giant you can summon using the /summon command in minecraft today. They can deal up to 4 hearts of damage and can ravage structures. They have light red skin, a brown coat, black pants, Iron boots and an iron helmet, and carry around a giant iron shovel. To your advantage, they are slow movers and have a weakness against poison arrows and potions. When killed they drop 3 emerald blocks, 2 diamond blocks, 20 pieces of chicken, 1 cooked swordfish and 2 cakes. You'll strike good karma when you hit the final blow on this massive monster! You can find about 4 on your world.
 * Cobra: Found in Jungles and Savannahs, these snakes attack by biting the playing, giving them poison for 3 seconds. If killed they drop some spider eyes (for poison potions), and their hoods, which can be placed on your head. When running,it will expand, so you can scare off mice and rabbits from your crops. You can also put them on armor stands as well. If fed tails of any mob that drops tails, they can be your slithery ally.
 * Scarecrow: When it is a thundery day or night, and you have a scarecrow protecting your crops, and a witch comes near it, it will splash it with about 3 potions, and then lightning will strike the scarecrow, brining it to life. This mob with it's long fences for arms will attack the player and will run for the player with it's long fences for legs. This is a somewhat rare mob. It's weak to healing potions, meaning it's undead. Its a fast mob so watch out! When killed it will drop the ingredients needed to craft a scarecrow. To craft a scarecrow, you need a pumpkin, a hay bale and 3 fences.
 * Anglerfish: Another horrifiying mob, this mob is found in deep oceans. Where it's dark and SPOOOOOKYYY!!! The anglerfish will attack the player by biting the player with it's long, dirty yellow teeth. If the anglerfish is killed, it will drop itself. It can be made into a anglerlamp by puting glass around the crafting table spots and the anglerfish in the middle, which is useful when you're out of torches, however, this lamp will not last forever. Everytime you place it down, it gets darker and darker until eventually, it's run out of light and breaks. If you eat the anglerfish as a whole though, you'll get nasueated for 15 seconds.
 * Mushroom men: Found in the Nether, these little dudes may look cute at first, they are small, and have their mushroom type block for helmets, but when you get close enough, the red ones will melee attack, and the brown ones will shoot with a bow, they are rather easy to kill though, just 2 hits and they're OUTTA here! They drop their mushroom type depending on their helmets. As well as a sword or bow and arrows depending on what type of mushroom they are.
 * Incerator: Another illager, this Illager wears a rather dull red robe, and has firey-colored eyebrows. When in combat, they shoot fire charge, creating a 2 by 2 fire, and if close enough, they will attack with their enchanted gold sword, having fire aspect on it. This is certainly an intresting illager to find in the woodland mansion. When killed they drop 2-4 fire charge and sometimes, their enchanted gold sword.
 * Rattlesnake: Another snake, these snakes are found in deserts. These mobs will attack the player. If the player gets close, they will start rattling. These mobs will poision the player 3 seconds. They will also attack mice and armadillos. If the player holds an armadillo tail ONLY, then this mob will stop attacking. If fed they will become your awesome little friends, they serve the same function as a rattlesnake for pets. They can be put in a cage and can be your fightnig friend. But if killed, they will drop their rattle and some raw armadillo meat, the rattle can be made into a rattle on a stick, which can warn any peaceful mob to leave, finally I can rid off that annoying ship that keeps coming into my builds!
 * Creeperfish: Another rare water mob, this mob is a hunched back fish, with the head of a creeper, the head of the creeper has 2 black gills on the side, a big black dorsal fin on the big hunch, some 2 black fins, and when swimming around leaves a trail of gunpowder particles. This mob is just as annoying, if not more annoying than the average creeper. They will sneak up to the players boat, drag the boat down and explode. Which will most likely infuriate the player more than a normal creeper attack. When killed they drop gunpowder and a disc for a rare mob.
 * Eel: Found near coral reefs and sometimes can be found swimming, this mob is a slithery menace. This mob deals about half a heart of damage and when attacking the player, it will bite them, giving them slowness for about 3 seconds, bascially a stun. When killed they drop 2 raw cod and a fermented spider eye (for slowness potions)
 * Nether Grub: This mob is the silverfish of the nether. When walking around the nether, you may find a few odd looking red eggs, if the player is within 6 blocks of these eggs, the egg will hatch, revealing a mob that looks like a red grub, with an orange head. This mob isn't super powerful, it only does a quarter of a heart of damage. When killed it drops 4 things of magma cream and some flint.
 * Queen endermite: This mob looks like an endermite, but it's bigger and flies. It has wings ,that are pink and have a red outline, dark purple antennae and dark purple spider-like teeth. Unlike a normal endermite, this mob is actually quite a threat. It can do about half a heart of damage and can summon 4-6 endermites. It's a rare mob though. When killed: It drops wings, which can make a sick looking elytra, 2 chrous fruit, 3-6 ender pearls, and 1 eye of ender.
 * End Hopper: This is a rare mob you can find in the end, it resembles a slime, but is black, has pink eyes with purple pupils, and leaves a trail of purple particles behind it. When killed it turns into 6 rather than 4. When killed again it turns into 12. They all drop end pearls when baby slimes, which will be usefull traveling.
 * Magma Worm: A very rare nether mob, this mob is a red wormish looking creature, with bright yellow and orange eyes and mouth. These mobs are possibly the 2nd hardest non-boss mob to find. Right after the giant. This mob lives in lava and jumps around like whales. When in combat, they will jump out of lava and land onto the player, dealing 6 hearts of damage. They may also bite the player, setting them on fire. And a rare attack they may use is shooting 3 explosive fire charges at once. This mob is hard to kill but when killed, rewards the player with 5 gold blocks, 6 iron blocks, 2 diamond blocks, 3 emerald blocks, 32 magma creams. And 40 fire charge. About 5 spawn in the nether, making them rare to find.
 * Pirhanna: This mob can be found in Jungle waters. Usually about a singular Pirhanna or a pack will attack the player, but when one pirhanna is attack, all nearby packs will attack the player, making an extremely dangerous fight! When the Pirhanna is killed, it will drop itself. Giving 2 options, 1. Cooking it. You can cook a Pirhanna, giving the player 7 hearts back, and you can mix them into a mudane potion, making the potion of viciousness, giving the player speed and strength. You should just avoid these small, but dangerous fish alltogether.

BOSSES:
=Kraken= When you get a map from a villager. You may also get a location that leads you to a summoning ritual. There are 4 prismarine towers all of which have an empty item frame on top. You must place ink sacks into the frames. Once you do, large explosions will occur, and a giant realistic looking blueish-cyanish colored squid covered in spikes will appear. It will swing it's tentacales at you, release it's small minions known as Minikras that will jump onto and bite you and it will jump high into the air and use it's HUGE beak to bite you. Once it is killed, it will drop MANY goodies for fighting so hard. It will drop 24-30 diamonds, 45-70 emeralds, 6-12 pieces of prismarine, 11-14 shark teeth, and 8-9 ink sacs.

=Ender Giant= This mob is similar looking to an enderman, but has 4 arms, a cyclops eye, wielding a HUGE and VERY powerful sword, covered in red shulkers and wearing a HUGE helmet that releases already hostile endermen. It is summoned by climbing up any end pillar. Placing 3 pieces of diamond block, and then, placing the ender dragon egg on the top. It will be summoned and it is a VERY hard boss to fight. It will swing it's sword, summon endermites and endermen, have it's shulkers shoot very quickly at you, and stomp very hardly so you fly into the air. It is advised you have an elytra when fighting this boss. It will in the end award you for fighting so hard with the ender blade, a black sword with a yellow stripe running down, that is very Overpowered. It can strike mobs with lightning, it can knock back enemies VERY far, it can set your enemies on fire, and it has a sweeping edge so powerful that up to 20 mobs you are fightning can be effected. It drops several shulker shells, 30-60 diamonds, 14-20 iron ingots, 20-60 ender pearls, the dragon egg, and it's helmet, which can be worn to have friendly endermites effected with strength summoned to attack mobs. It's worth it when killing this boss. When you summon the boss, you'll earn an advancement known as "Re-enslave the end".

=Nether dragon=

It is similar to the ender dragon, but instead of being black, it colored like netherrack. And it's feet are colored like soul sand, (not counting toes, those are red.) And it's eyes are red.with the pupil being a darker red. It is summoned by having 2 pieces of netherrack stacked onto eachother, 1 piece of soul sand on each side on the top netherrack piece, the ender dragon egg on the top of the higher netherrack. and 2 ender dragon heads on the sides. And it a very dangerous mob to fight. It will shoot explosive fire balls at you. It will breathe fire and divebomb at you. Once defeated, it will lie on the ground for 30 seconds. If you feed it 10 diamonds and 10 emeralds, it will be tamed and will be your dragon pet! You can do whatever, ravage the countryside, defeat another boss with it, do whatever the heck you want with it. But, if it is not fed, it will pop like other mobs and will drop the ender dragon egg, 40-50 diamonds, 30 emeralds, 120 netherrack blocks, 50 soul sand blocks and 3 nether stars.

=Queen Creeper=

When out boating, you may encounter the rarest biome in the game: The Creeplands. In biome, is a stone brick and TNT tower, up there is a T shaped structure made of TNT, put 3 creeper heads on top, like the wither, and prepare for a drubbing! The tower will explode, revealing the boss. This boss is a creeper with 4, HUGE legs and 3 Creeper heads attached to 3 long necks. This mob will shoot a charge of some sort, exploding where it touches, it will bite the player, knocking them back, it is advised to have an elytra when the Queen does that. She may summon creepers with armor on, making it harder to fight the Queen. And she may rain tnt for 2 seconds, so have a shovel when you see tnt about to explode, TAKE SHELTER! This mob may be harder than the Ender Giant, Kraken, Nether Dragon, Giant or Magma Worm combined. To weaken the Queen you must destroy at least 2 of her heads, she is also vunerable to large explosions, harming arrows and flint. The first time you destroy a head, she will not be able to summon armored creepers or rain tnt. The second head you destroy will not allow her to shoot projectiles. So you'll just have to be careful of stomps or bites. Pack alot of TNT to kill her quicker. When the final blow is struck, she will rise into the air and start exploding, dropping tons of experience, 50 diamonds, 50 emeralds, 70 iron, 128 gunpowder and 20 TNT. A truly awesome fight. The Creeplands grass and leaves resemble Alpha grass and leaves, which would be a nice touch for the nostalgia freaks. However, this biome may not be suitable. The trees are secretly filled with TNT, there's more creepers than any other mob, even in day, and the queen can be respawned. So maybe nostalgia kills :/

Utility Mobs

 * Diamond Golem: Made from building a t shaped figure like an iron golem but with diamond blocks, putting frames on the end with diamond swords, and a flower pot on top with flower of choice, like a pumpkin on top of a iron golem. This golem is strong. It looks buff, its got a flower pot on top of it's head, it has 2 diamond swords, and it can be useful in killing Giants. This golem is a powerhouse of pain. It doesn't look like a Villager though, rather like a Crusader from the 1400's. It's a rather slow mob though. You know what they say, the bigger they are, the harder they fall.
 * Clay Golem: This golem is made from putting a fence of choice on the ground, putting green clay on top of it, yellow clay on top of the green clay, a log of choice on the yellow clay, red clay on the log, on the sides of the logs, fences, with frames, on the right frame, put in a purple clay, and on the left frame, put an orange clay. This will someone the fearsome Clay golem, this skinny looking golem, with fences for legs and arms and eyes on every side of the red clay: Has the orange clay for shooting slowness arrows, if a hostile mob gets close within 6 blocks of the mob, it will use the purple clay as a melee weapon, like a club, this mob is very effective for a skinny guy.
 * Mini Snow Golem: This mob is just like the snow golem, but shorter and with a smile instead of a frown for the pumpkin head. It is summoned the same way as a snow golem, but 1 less snow. It shoots faster than the average snow golem but is weaker. He's a cute fella though :)

New weapons

 * Spears: It can be crafted by putting a stick on the mid-bottom slot, a shark tooth in the center slot, and a wooden blank, piece of stone, gold ingot, ivory, iron ingot, emerald or diamond at the mid-top slot. It can be used to fight up close and can be thrown.
 * Dagger: Can be crafted by putting a stick at the bottom middle slot, and a wooden blank, piece of stone, gold ingot, ivory, iron ingot, emerald or diamond in the center slot. Can be used like any other weapon.
 * Whip: Can be crafted by putting a stick at the bottom center slot, and a ray tail at the center slot. Can hit from up close and can hit a mob from 3 blocks away. It does not poison the mob unless you add a jellyfish stinger with the whip.
 * Battle axe: can be crafted by putting sticks in all 3 center slots and and a wooden blank, piece of stone, gold ingot, ivory, iron ingot, emerald or diamond in the top left and top right slots. Can be used like a sword, dagger or mace.
 * Mace/Club: Can be crafted by adding a stick in the bottom center slot, one in the center slot and and wooden blank, piece of stone, a block of gold, ivory, iron, emerald or diamond.
 * Blaster: Can be crafted by adding a piece of wood plank at the bottom left slot, a wood pressure plate at the top left slot, a wooden blank, piece of stone, gold ingot, ivory, iron ingot, emerald or diamond in the middle top slot, the center slot and the center left slot and a an iron ingot in the top right slot. It fires bullets like a gun. Bullets can be crafted by putting in a shark tooth and a wooden blank, piece of stone, gold ingot, ivory, iron ingot, emerald or diamond anywhere, it will make about 10 bullets for your blaster.
 * Pitchfork: Only obtainable by killing a demon in the Nether, this weapon is a ranged weapon, but can hit like a melee weapon. However, ranged has more might over melee.
 * Claw: Made from talons and claws of any mob, you can craft this weapon by putting a piece of leather in the middle, and 3 talons or claws or whatever at the top row. This makes the deadly claw weapon.

New foods
=Meats and proteins=


 * Duck meat: Dropped when ducks are killed, can be cooked.
 * Penguin meat: Dropped when penguins are killed, can be cooked.
 * Goat meat: Dropped when goats are killed, can be cooked.
 * Goat cheese: Made when goat milk is put in a furnace.
 * Cow cheese: Made when cow milk is put in a furnace.
 * Crab meat: Dropped when crabs are killed, can be cooked.
 * Clam meat: Dropped when clams are killed, can be cooked.
 * Deer meat: Dropped when deers are killed, can be cooked.
 * Rhino beef: Dropped when rhinos are killed, can be cooked.
 * Elephant beef: Dropped when elephants are killed, can be cooked.
 * Walrus meat: Dropped when Walruses are killed, can be cooked.

Pretty much, any mob that drops meat can be cooked. Swordfish however function like cake.

=Fruits and Veggies=


 * Strawberries: Seeds are placed in farmland, grow into bushes and when harvested drop about 7-8 strawberries
 * Oranges: Seeds are placed in farmland, grow into bushes and when harvested, drop about 10-12 oranges.
 * Banana: 45% chance of falling out of leaves when leaves are punched. Monkeys also drop bananas.
 * Tomatoes: Seeds are placed in farmland, grow into bushes, and when harvested, drop about 5-8 tomatoes.
 * Peppers: Seeds are placed in farmlands, grow into bushes, and when harvested, drop about 6-9 peppers.

=Other foodd=


 * Sundae: Can be crafted by putting 3 pieces of glass in the bottom row, 3 pieces of snow in the middle row, and a cocoa bean in the top middle slot. It functions like cake and restores 7 hearts when 1 spoonful is eaten.

Structures

 * Extreme hills temple: A large castle-like structure fill of all sorts of amazing and creative dungeons, full of loot, mobs and the one place to find the rare zombie horse. All mobs that can wear armor such as skeletons, zombies and ghosts, will be found wearing iron armor. If you happen to stumble upon these great temples, prepare to fight! You will be greeted with 2 zombies with iron armor wielding diamond swords riding on iron armored zombie horses, you can find the trap, sure, but this is also a way to obtain a tamed zombie horse. Amazing stuff.


 * Coral dungeon: Will be found under coral reefs, there are about 13 rooms, 5 being battle rooms, where you fight angry sharks and when killed, will drop treasures, 3 being puzzle rooms, put the levers in the right order, and you will be greeted with a chest. 2 being a short maze room that will lead you to a chest filled with goodies, 1 room being a room where you must find a trap door that leads you to a dungeon full of angry hostile sharks and in the end being rewarded with a chest. And 2 rooms being trap rooms that will set tnt once you enter the room.


 * Giant carcass: A large fossil like structure filled with silverfish and spiders, as well with chests hidden within the creatures nether wart blocks (resembling organs). It is found in plains biomes.


 * Graveyards: Full of tombstones, ghosts, zombies, zombie villagers and skeletons spawn here. there are 9 arranged graves behind the rest of the graves, 3/9 have chests baried under the tombs. You should visit at night if you want to battle the mobs.


 * Desert Catacombs:  Found in deserts, this is a rare structure. It appears with a tall, sandstone tower. It has a door, inside you'll find a ladder that leads to a room with 5 tombs, underneath are chests and mob spawners spawning mummies. When all mummies are killed, take the loot and go.

Biomes

 * Rain Forest: Full of exotic plants and trees. Home to The Toucans, Jaguars and Capybaras, you can even find Rain Forest villages. Made of wood planks from the Rain Forest wood.


 * Dry Grassland: A land that resembles the Australian outbacks, this biome is home to Kangaroos, Koalas, Crocodiles and Komodo Dragons. You may eventually stumble upon giant structures made of red clay, this is meant to resemble the Uluru rock in Australia. I'm no australian myself, but I think a biome like this would be a fine addition.


 * The Creeplands: What looks like a simple plains from hundreds of blocks away, is actually the rarest biome. Home of trees filled with TNT, creeper-ish looking glass, and the tower that you can summon the Queen Creeper boss with. Home to MANY and I mean MANY Creepers. Sheeps are green, and unlike normal mineshafts, mineshafts under The Creeplands can be found with occasional Hunks of TNT.


 * The Fen: Based off Beowulf, this is a dark land, the only biome where light never shines, full of horrible creatures, Vampires, Witches, Creepers, Zombies, Skeletons, y'know. The grass is black, the trees are empty of leaves, Lava pits everywhere, this is truly a biome of pure evil.

Other additions

 * Elytras are customizable.
 * Scarecrow: Can be crafted with a pumpkin, piece of purple wool, hay bales and a wood fence. If it's a thundery night and a witch is near, it will splash it with 3 potions and lightning will strike it, bringing it to life as a undead mob.
 * Wither skeletons, Strays and Charrs will all drop their own unique bone, all used in a different function.
 * Zombie Knights can also be Zombie Villagers and can also come with enchanted armor and swords.
 * Villagers now come in their own variant depending on which type of Village they spawn in: Plains, Taiga, Desert, Savannah, Mesa, Mooshroom, Roofed Forest, Jungle, Rain Forest, Nether, Snow, Extreme Hills, Birch Forest, End and Ocean (Out in the sea with the walkways). [NOTE: This has been implemented to the game]
 * New blocks have been added for every new matieral and stuff (Ivory for an example)

Anyways, that's my update, this took 2 hours to write.