Dlrowrevo

Welcome to Dlrowrevo, the land of the opposites. A land that is truly alien.

Description
Dlrowrevo is what would happen if someone took everything in the Overworld and turned all of them (well, most of them) upside down. Land is the sea, the sea is the land, including everything that lives in them. The dimension is mostly underwater, with the water level being 192 blocks high, as opposed to Overworld's mostly terrestrial structure and the water level at 64. Elevation varies greatly, with the foundations of landmasses can sometimes being 100 blocks high or more. Sea showcases a much wider geological diversity than land. The sun is considerably smaller and dimmer, with the dayight level being 10. The dimension has two different moons that appeat next to eachother at night, and the light level is 5.

Land Biomes
Dlrowrevo's landmasses are largely uniform, with limited diversity of biomes. Various mobs derived from the overworlds aquatic mobs commonly appear through the landscape.

Twisting Plains
This is the land version of the deep and normal ocean variants (excluding warm and frozen oceans). Its surface is primarily composed of a thin layer of gravel followed by stone. A rubbery land algea covers much of the surface area with dense growings of woody kelp-like plants appearing frequently through this biome. A variety of different mobs exist in this biome

Plants
 * Twisting springs: A woody kelp like plant that is pretty much like bamboo. Grows sproadically and compeletely falls apart if broken from the ground level. Passing through them slows the player down. Its greenst parts are at its top, while its bottom is covered with bark.
 * Ground lichen: Grass analogue. Makes a rubbery sound when walked on. Spreads to nearby gravel if light level is above 6.

Variants
 * Twisting Plains: The default form of the biome.
 * High Twisting Plains: The same biome, but at a higher elevation. The size and abundancy of wooden springs and the number of mobs is noticably less.
 * Lukewarm Twisting Plains: The size and density of wooden springs increase dramaticaly, to the point that they cover almost everywhere. Mesocs do not spawn here, while squfaloos can be found everywhere.
 * High Lukewarm Twisting Plains: The same biome, but at a higher elevation. The size and abundancy of wooden springs and the number of mobs is noticably less.
 * Cold Twisting Plains: The size and abundancy of wooden springs is noticably less.
 * High Cold Twisting Plains: There are little to no wooden springs, and ones are here do not exceed five blocks in height. Gravel (and by extension, ground lichens) do not cover the ground entirely, there are patches of stone.

Mobs
 * Coddit: A small, passive, light beige colored mob. Has a lizard-like appearance, and behaves in a similar way to a rabbit. Scuttles around. Drops meat upon death.
 * Fecod: A passive lizard-like mob big as a cat. Dark beige in color. Hunts coddits. Drops nothing upon death.
 * Turturt: A big, green passive mob with four legs and a shell that covers its torso. Wanders the open areas aimlessly. Occasionally nibbles at ground lichen. Drops its meat and pieces of its shell upon death.
 * Mesoc: A wolf-sized, hooved, neutral mob. It is brown in color, and acts like wolves of the Overworld. Hunts turturts or nibblers if it sees them. Drops leather upon death.
 * Squfaloos: An eight-limbed, slow ,neutral mob that lives inside the zones covered by wooden springs. Its dark blue with spots of light blue .6 of its appendages are used for locomotion, with the front pair of limbs being long graspers used to trim the higher and greener sections of the plants. Drops meat upon death

Coral Forests
This is a biome covered with sand dunes. Weird trees resembling coral cover much of the landscape, illuminated by bioluminecent parasites attached onto them at night. Swarms of small, colorful and sometimes even bioluminecent mobs add to the already spectacular view of this biome. This biome has no variants.

Plants
 * Coral trees: Colorful tree-like structures made out of hard, organic material. Even though not plants, can be classified as such because of their role in the game. If one block is placed on suitable location, it can turn into a new coral tree, albeit really slowly.
 * Shining barnacles: Shiny creatures that grow on the coral trees. Not a plant, but oh well.
 * Lichen reeds: A form of ground lichen that grows on the sand. Can be produced by using bone meal on the sand in this biome.

Mobs
 * Nibblers: A fast, eight-limbed mob that frequently changes color. Sometimes nibbles at the coral trees. Rarely drops rainbow skin upon death.
 * Mesoc
 * Coral Fliers: Small, colorful flying mob that spawns frequently. There are thousands of color and design combinations that they can appear in. Some even glow in the dark.
 * Baloontelope: A medium-sized, defensive creature that protects itself via its highly posionous spikes. It has two short legs on its sides and is orange in with blue.

Reed Savanna
This sunblasted biome is also covered in sand. Lichen reeds co-exist with a longer variety of lichen reed and grow in small clusters here. Coral fliers do exist here, albeit in smaller numbers than the coral forest. Big yellow colored fliers that patrol the skies.

Plants Mobs
 * Lichen Cane: A longer, more rigid variety of lichen reeds. Can reach up to 5 blocks. Drops itself when broken.
 * Lichen reed
 * Coral Fliers: They are mostly yellow in this biome.
 * Skewer: A much bigger and faster version of the coral fliers. Is hostile and usually atacks in groups. Swoops down from the air at high speeds and hits the player. Can easily kill unprepared players. Rarely drops one of its wing pieces, which can be used to make or repair elytras.
 * Balloontelope
 * Turturt: A yellow variety of them exists here.
 * Mesoc: A pale yellow variety exists here.

Glacial Steppes
A biome that is frozen solid. Giant mountains of packed ice tower over the icy plains. No plants except sparse patches of ground lichen exist here.

Plants Variants Mobs
 * Ground lichens
 * Glacial Steppes: The default appearance of this biome.
 * High Glacial Steppes: The mountains of packed ice exist here, but the ground is covered with gravel instead of ice. No mobs spawn or plants generate.
 * Snowmon: A small, white colored lizard-like mob that lives in these frigid lands. They are the only mobs that spawn here.

Underwater Biomes
Dlrowrevo's oceans are much more diverse then its landmasses, both geologically and ecologically. The waters can reach from a measily depth of 10 blocks to an immense depth of 130 blocks. All kinds of mobs derived from the terrestrial mobs of the Overworld live in these oceans.