My concept for the Glare

In my opinion, the glare would be better as an enemy rather than a pet

Reimagination
my version of the glare looks like the regular glare but with creppier eyes, Spawns in Areas with inmense vegetation such as dark forests, lush caves. Has a variant that spawns in the crimson/warped forests

Stats
Hp: 20

Damage: 3

Armor points: 5 (20 if hiding)

Behavior
The glare could disguise itself as leaves, Moss blocks or flowering azalea leaves (Crimson/warped wart blocks if in the nether), When its hit or a player is nearby, it will wake up and start growling to alert nearby mobs, then it will start running towards a dark enough area (it keeps its use but in a cooler way), if the player chases it, it will start attacking the player using patterns based on its species.


 * Normal Glare: shoots razor leaves that work as normal arrows
 * Moss Glare: shoots moss that slow the player down but has decreased range
 * Flowering Glare: the razor leaves poison the player
 * Crimson Glare: shoots crimson warts that get stronger as you approach but its very slow
 * Warped Glare: weaker than its other counterparts but escapes very quickly if you are near him

When idle, The Glare will try to break every nearby light source, if its out of its reach, it will simply avoid it

Drops

 * Random azalea leaves: 2-3 (common)
 * Moss block/carpet: 1-3 (uncommon)
 * Random flowers: 2-5 (uncommon)
 * Nether wart: 1.4 (rare)
 * Nature's eye: 1-3 (extremely rare)
 * Leaf Helmet: 60% used (extremely rare)
 * Experience: 5 orbs minimal