The Climate and Nature Update

Wassup peoples, it's Thundercat3 here with an idea for a new update that would make Minecraft feel much more polished in its climate, and add a few cool natural things, too. So, let's dive right in!

Block/Item Changes

 * Flowers, tall ferns, and double tall grass now take 0.33 seconds to destroy with a fist, but if you want to instantly destroy them then you can use shears.
 * Podzol will now slowly appear under spruce trees of any kind, and will not be automatically generated from planting a giant one. The generation will stop after there are already 10 podzol blocks under the tree.
 * CakeBatter.png The recipe for cake now makes a bucket of cake batter instead (one of the milk buckets have been replaced with sugar, and you only get one of the remaining two back). This cake batter can be put in an oven (see: Block/Item Additions) to turn it into a cake. You get the bucket back after it's done.

Mob Changes

 * Farm animals: If any sort of breed-able animal sees the food used to breed it within 10 blocks, it will have a 0.3% chance to go over and eat that food every tick. When it does this, it will have only a 50% chance to enter love mode. Note that it isn't just the crop itself, it can also be if the item was dropped on the floor.

Feature Changes

 * The day and night cycle has been changed from 20 minutes, 10 minutes day, and 10 minutes night, to 24 minutes, 12 minutes day, 12 minutes night.
 * Beds have been completely revamped. If you try to sleep in the day, it will now say, "You are not tired now." The standard waking up time for if you go to sleep right away is 6 minutes into the 24-minute day cycle. For every two more seconds you delay, you will wake up one second later in the day, up to a max of 9 minutes in. If you delay sleeping until you only get 4 minutes of it or less, it will not count against phantoms.
 * Instead of always being overcast when it rains, there will actually be dark clouds oncoming; if you are above them it will not be raining, and if you move out of their range, it will not be, either. It may sometimes be overcast when you wake up, then gradually clear up (See: Winter).

Block/Item Additions

 * Oven: An oven is made from a furnace surrounded by four iron ingots on the sides and four copper ingots on the corners. It's basically a furnace for cake, but it takes 2.5 x the amount of time furnaces take to bake the cake.
 * Fruit Salad FruitSalad.png
 * Overview: Fruit Salad is a new food item made in a bowl, and it takes 1.5 x the amount of time normal food takes to eat. It is unsurprisingly made with fruit.
 * Mechanics: Fruit Salad restores 5 Hunger Shanks, which at first glance isn't too much of a bonus from its ingredients, and certainly not worth collecting all of them just for that. However, the real bonus comes in the form of the saturation, which is just lower than a golden carrot at 14.2.
 * Types of Cake ChocolateCakeBatter.png HoneyCakeBatter.png ChocolateHoneyCakeBatter.png
 * (For reference, regular cake has 7 slices, each of which give 2 hunger and 0.4 saturation.)
 * Chocolate Cake: Chocolate Cake is a new type of cake that has 8 slices. It restores 1 hunger per slice and gives 0.7 saturation per slice. This makes all the slices combined restore 8 hunger and give 5.6 saturation.
 * Honey Cake: Honey Cake is a new type of cake that has 6 slices. Each slice restores 2 hunger points and gives 0.6 saturation. Altogether, this makes 12 hunger points and 3.6 saturation.
 * Chocolate Honey Cake: Chocolate Honey Cake is a new type of cake that has 7 slices. Slices restore 2 hunger points and 0.5 saturation each.

Mob Additions

 * Mouse
 * Overview: Mice are a new very small mob. They have 3 hearts, making just a critical hit with one's fist enough to kill them. They will try to eat anything on farmland that is in its first phase, just planted. They can get through fences, too, making them extra dangerous to your crops.
 * Taming: If you give them any sort of seed, they will follow you for a minute, looking for more. If you do give them more, they will become tamed, and follow you until you lure them into a trap to make them stay put. Make sure to keep them away from your pet cat though — cats, whether stray or tamed, will always go after mice within five blocks! This is the same with foxes, but they will only go after the mouse when the player is 10 or more blocks away and facing a different direction. They will stay near the mouse until this happens, unless the player scares them off by getting too close.
 * Spawning: Mice will spawn in villages, just like cats. However, they are 2.5 times as common. They can also spawn in any variant of forest biome, or a taiga biome, where they will eat sweet berries.
 * Seagull
 * Overview: Seagulls are a new animal, the second ever bird in Minecraft, and the first bird to be able to properly fly. They have six health and spawn on beaches.
 * Thieving: Seagulls will sneak up on you and steal food items in your hand that restore less than 2 shanks and are not meat. They will then fly away with it and eat it, healing themselves if damaged. If you notice them sneaking up when they are within four blocks, and start to move towards them, they will fly away a little.
 * Food Chain: Seagulls eat cod and small tropical fish. They are preyed on by phantoms, and are deathly afraid of them, avoiding them at all costs. Rarely, they will even dive in the water for a few seconds to protect themselves.

Feature Additions

 * Undead mobs will now never spawn on a full moon, but endermen, spiders, slimes, and creepers will not spawn on a new moon. The moon cycle is now 10 in-game days.
 * Seasons have been added to Minecraft... kind of. It operates on a 32-day cycle, with 8 days for each season. The seasons do not change that much. Here is the list of changes:
 * Winter: In any cold biome that is not quite snowy, it will snow, and the height that snow changes to rain will be lowered by two blocks. This is also the only season in which it will typically be overcast, because there is only a 0.2% chance on waking up in the other seasons, but here there is a 23% chance.
 * Spring: Plants will grow as if they were on a random tick speed of 1.45, instead of just 1. It will also never be overcast whatsoever.
 * Summer: It will rain more in any biome applicable, and the sun will be a bit brighter.
 * Autumn: Leaves on trees will sometimes drop their drops (sticks, apples, saplings) randomly, without the block disappearing. The decaying rate for leaves not attached to a tree will also be at x 1.9 speed.